Technical Art

This collection showcases technical art projects that bridge art and technology, including custom tools and scripts developed within modeling software, as well as advanced texture and material creation.

Programming Projects

Maya impactShatter Tool

This tool was built in Maya using Python and C++. The code creates a glass plane and assigns a random impact point. The code then breaks the glass across the given point a given number of times.

This code was limited by the method used to create it and the program chosen to build it in. In Python within Maya, the code “overloaded” the program. The downscaling completely solved the problem, but in the future, Houdini is the way to go.

Substance Designer

Dirty Linoleum Tile

I made this material for an abandoned laboratory environment.

Mud/Dirt Undertile

This is a material to layer underneath the tile material I created for the Laboratory environment.

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Environment Art

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Virtual Production