Environment Art
This collection features environments and props created from scratch throughout the production pipeline, emphasizing storytelling through composition, material creation, and lighting design.
Environment Artist Reel
Haunted Swamp Environment
Inspired by Appalachian folklore, this environment depicts an abandoned church sitting over a swamp. Somewhere long forgotten by people, but still inhabited by resilient plant life and a mysterious being with his boat.
This project was created for an advanced environment modeling class at SCAD, every asset is created from scratch by myself.
Modeled in Maya and ZBrush. Textured in Adobe Substance Painter. Lit and Rendered in Arnold.
Tech Bro Room Project
This project focused on environmental storytelling and how to characterize a character through their space. The character here is a "tech bro" living alone. He starts to feel paranoid, knowing he's involved in shady circles, and flees suddenly.
I modeled, textured, lit, and rendered this project entirely from scratch.
Modeled in Maya. Textured in Photoshop and Maya. Lit and rendered in Arnold.
Modeled
Textured
Final
This project focused on environmental storytelling and how to characterize a character through their space. The character in this space is a teen girl in the early 2000s. Her room is a space where she and her friends feel comfortable relaxing together and being teenagers.
I modeled, textured, lit, and rendered this project entirely from scratch.
Modeled in Maya. Textured in Photoshop and Maya. Lit and rendered in Arnold.
2000’s Teen Girl’s Bedroom Project
Modeled
Textured
Final
The Grimoire of Froginni Provolochini
On this 3D animated short film, I served as Technical Director, with full control over the 3D environment, texturing, and lighting. I worked closely with the director to achieve the environment's stylized look. I also advised on general technical animation matters.
I modeled the environment entirely in Maya from scratch, textured it in Substance Painter, and lit it in Maya with Arnold lights (rendered in Arnold).
The director created concept work and a style guide that the objects were modeled according to. The director's concept board inspired the texturing.
I also handled the scene lighting, mixing environment lighting with animated lighting for the animated sequence.
Prop Texturing
Adobe Substance Painter
ZBrush
Adobe Substance Painter
Prop Sculpting and Modeling
Maya
Maya
ZBrush